BA (Hons) Modelmaking
THE COURSE
This specialist, innovative course is a European leader in the
field of modelmaking. It sets out to be challenging, practical and
demanding but also to provide a rich, rewarding, fun and vibrant
experience. You will develop technical and aesthetic abilities,
experiencing a wide variety of processes and materials in carrying
out a range of challenging and interesting briefs – working both
physically and digitally in three dimensions. Creative, analytical
and interpretive thinking is continually encouraged throughout the
course. Design methodology and critical analysis is promoted
alongside visual and aesthetic judgement. You will be encouraged to
develop an independent approach to learning, designing and problem
solving.
The course has strong links with the creative industries and graduates are in high demand. Importance is placed on the promotion of students, strengthened by links with former graduates and industry contacts. The course values work experience enormously and students are encouraged to carry this out with significant companies at home and abroad. Live projects and assignments with other courses, such as Animation, are encouraged. You may also have the opportunity of attending annual overseas trips to galleries and industry studios in destinations such as New York, Prague and Rome.
The role of modelmaking is rapidly changing and increasingly model-makers are required to take responsibility for project management in broad areas of media production, architectural interpretation and exhibition design. The course reflects this change, providing graduates with the necessary skills to be able to take on the demands that contemporary industry presents. The course units are designed to enable you to gain numerous creative, technical, digital, visual and intellectual experiences and to develop and explore your newly acquired skills with an emphasis on a hands-on approach.
You will be introduced to creative making, technical processes, material manipulation, mould making, finishing techniques, digital modelling, designing, problem solving and aesthetic understanding. Practice is always underpinned by theory.
RESOURCES
Every student gets their own workspace, which is important for
personal development and a sense of ‘place’. The spirit of
community here is strong – as is our active studio culture.
Students will work predominantly in the studio base room
environment, but will also use the well-resourced 3D workshops to
produce outcomes, realisations and solutions to support their
studio work. There is a computer suite located within the base
studio with the aim of encouraging students to integrate digital
understanding and outcomes into their processes. The course prides
itself on its learning and teaching approaches and has a strong
team of ex-industry professionals which is further supplemented by
visiting creative industry specialists.
YEAR 1
Year 1 provides an introduction to
the fundamental creative, technical, visual and intellectual skills
and knowledge that you will need to build a successful career as a
modelmaker. This is combined with an exploration of design ideas,
critical thinking, visualisation skills and interpretation.
Specialist demonstrations and practical studio and workshop
sessions are also undertaken.
YEAR 2
Year 2 builds on the development of skills and understanding
started in Year 1, and encourages students to develop as creative,
intelligent makers. You will explore models as devices for
explaining ideas, representation and interpretation of design and
further your understanding of the demands of modelmaking in
architecture, advertising, media production, exhibition,
communication and interactive museum design. Within this year,
professional practice is introduced, work experience is encouraged
and the commercial design industry explored. Team working is
promoted through various projects, imitating the team ethos of the
commercial world.
YEAR 3
Year 3 will see you undertaking
more in-depth and complex studio projects and you will also carry
out a major theoretical piece of research. You will be encouraged
to carry out a ‘live’ or simulated project, working to a client-led
brief which must succeed within the constraints and expectations of
the commercial world. Your final major project is designed to
promote your professional intent, direction, creativity,
individuality and strength in your specialist area. You will also
learn about the professional practice aspects of the profession and
experience business practice. Year 3 traditionally culminates in a
show in London offering an opportunity to meet potential
employers.
INTERVIEWS AND PORTFOLIOS
Interviews are an opportunity for you to demonstrate to us your
self-motivation and commitment to your area of study. We will be
particularly interested in exploring how you have responded to a
given brief from your school or college. We will expect to see
written as well as contextual work, with samples of three
dimensional pieces you have produced (ideally the pieces themselves
or a photographic record of them). We would also like to see
sketchbooks which demonstrate thinking and curiosity, and some
observational drawing. If you can provide samples of work which you
have produced outside of your studies this will also help reinforce
your portfolio.
WHAT WE LOOK FOR
This course aims to develop highly skilled, insightful and creative
graduates and students will need to show creativity, passion and
enthusiasm towards a modelmaking career. You should be able to
demonstrate three-dimensional ability, observational drawing
skills, curiosity and problem-solving skills, theoretical
understanding and a real interest in design.
SKILLS AND CAREER DEVELOPMENT
Throughout the course you will develop and enhance your creative,
visual, manipulative, interpretive and technical skills. You will
also develop other peripheral skills such as team working,
communication and time management. Graduates may find themselves
working on major Hollywood films or at internationally celebrated
design companies and studios; they are highly sought after and
enjoy ascendant careers in many different creative and commercial
fields. Previous graduates have gone on to work in architecture,
animation, film, product design and museums, for companies such as
Foster and Partners Architects, Richard Rogers Partnership, Aardman
Animation, Dyson and Hot Animation. They have also worked on major
feature films such as the Batman and Harry Potter series.
A CLOSER LOOK AT THIS COURSE
More student
work, together with a look at our studios, recent projects,
exhibitions, industry links and details of our course staff, can
all be viewed in the ‘Showcase’ for this
course.
COURSE DETAILS
Mode of Study: Full-time
Course Duration: 3 years
Institution Code: A66
UCAS CODE
W291
COURSE LEADER
Paul Johnson
CONTACT
Admissions
Tel: 01202 363228/363225
Email: admissions@aucb.ac.uk
This course is affiliated to the Bournemouth Skillset Screen & Media Academy.